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Mama Murphy WIP

A scene I've been working on based on the original concept of Mama Murphy that was showcased in the Fallout 4 artbook (2015). I'm always fascinated by the various designs a character goes in production (because of performance issues, designs being too distracting, etc.). I wanted to redesign Mama Murphy the way the concept team saw her at Bethesda/Zenimax. Bringing a lot more character in her through her special wheelchair and props that surround her.

This project has been in the works for a few weeks in my spare time and It's finally at a spot where I can share the progress I've made. I still have a lot more work to do in regards to the texture work and lighting but I will continuously update this project here so feel free to check back on this post :D

Thanks for checking out this post!

Headshots of Mama Murphy (ZBrush Viewport)

Headshots of Mama Murphy (ZBrush Viewport)

Head progression (in-engine)

Head progression (in-engine)

Scene set up put together using Maya and Blender

Scene set up put together using Maya and Blender

Scene Blockout (Marmoset Toolbag)

Scene Blockout (Marmoset Toolbag)