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The Cacodemon

I wanted to share my version of the Cacodemon from the "DOOM" universe. I was inspired to create this guy after seeing the awesome DOOM Eternal Gameplay that was released a few weeks ago. The colours were inspired by the early concept designs of the Cacodemon found in the DOOM (2016) art book.

The base mesh was modeled in Maya and sculpted using ZBrush. I polypainted a base for the diffuse map and refined it using Substance Painter. The image, clown pass, and depth pass was rendered using Keyshot. Retouched using Photoshop.

I spent quite a bit of time getting all of the details right for this model so I appreciate ch'a for checking out my post :D
Thanks!

Layer breakdown

Layer breakdown