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Goblin Shinobi ~ Real-time Character

My first attempt at creating a full, real-time character (ideally for UE4)! Learned a lot for optimizing geometry, textures, and creating hair cards!. This was also the first project where I got to play around with incorporating Blender 2.8 into my workflow (primarily for the amazing UV tools and Eevee for previs)!
Hope you guys enjoy 
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For anyone interested...
- The Goblin Shinobi was inspired by various Japanese stories and mythology.
- The mask binds onto the Shinobi's face
- The Goblin mask amplifies the strength, speed and agility of its "wearer"
- The Shinobi carries the fallen masks as trophies from his fights
- Character Polycount ~ 76k Tris
- Hair Polycount ~ 9k Tris

Full Character ~ Turnaround

Full Character ~ Turnaround

Can you spot the Japanese symbol "Monster"?

Can you spot the Japanese symbol "Monster"?

Armour ~ Highpoly

Armour ~ Highpoly

Front Armour ~ Lookdev

Front Armour ~ Lookdev

Back Armour ~ Lookdev

Back Armour ~ Lookdev

Head ~ Highpoly

Head ~ Highpoly

Wireframe...
- Character Polycount ~ 76k Tris
- Hair Polycount ~ 9k Tris

Wireframe...
- Character Polycount ~ 76k Tris
- Hair Polycount ~ 9k Tris

4 UV sets ~ 4k
- UV set 01 ~ character
- UV set 02 ~ sword
- UV set 03 ~ armour01
- UV set 04 ~ armour02

4 UV sets ~ 4k
- UV set 01 ~ character
- UV set 02 ~ sword
- UV set 03 ~ armour01
- UV set 04 ~ armour02