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Mintah Games Projects

For the past three years, I've been designing various models, textures, concepts, and advertisements for Mintah Games Inc. Here, you will find a collection of art assets created for the studio!

The main mechanic of the game involves the player ironing out the wrinkles of each piece of clothing. The effect was done by erasing a normal map containing the wrinkle information.

The main mechanic of the game involves the player ironing out the wrinkles of each piece of clothing. The effect was done by erasing a normal map containing the wrinkle information.

All wrinkles were sculpted using custom brushes in ZBrush to maintain the same aesthetic

All wrinkles were sculpted using custom brushes in ZBrush to maintain the same aesthetic

Wireframes. The tie had to be higher res for it to be dynamic in-game

Wireframes. The tie had to be higher res for it to be dynamic in-game

The final normal map of the table was not used in the game

The final normal map of the table was not used in the game

Iron It Gameplay Demo

A competitive baseball game where you try to collect as many points as possible! The players can use the points to purchase various costumes.

A competitive baseball game where you try to collect as many points as possible! The players can use the points to purchase various costumes.

Baseball 3D Gameplay Demo

All textures were created using Photoshop and Substance Designer

All textures were created using Photoshop and Substance Designer

Screengrabs from the Emoji Race animation used to promote the Emoji Race game.

Screengrabs from the Emoji Race animation used to promote the Emoji Race game.

The animation was simulated in Houdini and rendered with cycles at 60fps.

Glassblowing game Demo

As the glass expands in the heat, molds are used to shape the glass. Here's a demo showcasing the various shapes that can be created in-game.

Low-poly building Assets

Low-poly building Assets

Gameplay Demo

Gameplay Demo

This project is currently in development where the entire scene appears to be made up of tiny beads. Each model was created using micromesh in ZBrush and rendered in Marmoset. The renders were projected back onto low poly assets due to mobile limitations

This project is currently in development where the entire scene appears to be made up of tiny beads. Each model was created using micromesh in ZBrush and rendered in Marmoset. The renders were projected back onto low poly assets due to mobile limitations

Screengrab demo

Screengrab demo

2D Sprites for Gem Puzzle. All assets were rendered in Marmoset and paint-overs were done in Photoshop

2D Sprites for Gem Puzzle. All assets were rendered in Marmoset and paint-overs were done in Photoshop

The character was meant to absorb water (see next post) in each limb and shoot it to propel him up as the main platforming mechanic

Gameplay Demo